|
| enum | BufferViewTarget { BufferViewTarget_ARRAY_BUFFER = 34962
, BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
} |
| | Values for the BufferView::target field. More...
|
| |
| enum | ComponentType {
ComponentType_BYTE = 5120
, ComponentType_UNSIGNED_BYTE = 5121
, ComponentType_SHORT = 5122
, ComponentType_UNSIGNED_SHORT = 5123
,
ComponentType_UNSIGNED_INT = 5125
, ComponentType_FLOAT = 5126
} |
| | Values for the Accessor::componentType field. More...
|
| |
| enum | PrimitiveMode {
PrimitiveMode_POINTS = 0
, PrimitiveMode_LINES = 1
, PrimitiveMode_LINE_LOOP = 2
, PrimitiveMode_LINE_STRIP = 3
,
PrimitiveMode_TRIANGLES = 4
, PrimitiveMode_TRIANGLE_STRIP = 5
, PrimitiveMode_TRIANGLE_FAN = 6
} |
| | Values for the mesh primitive modes. More...
|
| |
| enum | SamplerMagFilter { SamplerMagFilter_Nearest = 9728
, SamplerMagFilter_Linear = 9729
} |
| | Values for the Sampler::magFilter field. More...
|
| |
| enum | SamplerMinFilter {
SamplerMinFilter_Nearest = 9728
, SamplerMinFilter_Linear = 9729
, SamplerMinFilter_Nearest_Mipmap_Nearest = 9984
, SamplerMinFilter_Linear_Mipmap_Nearest = 9985
,
SamplerMinFilter_Nearest_Mipmap_Linear = 9986
, SamplerMinFilter_Linear_Mipmap_Linear = 9987
} |
| | Values for the Sampler::minFilter field. More...
|
| |
| enum | SamplerWrap { SamplerWrap_Clamp_To_Edge = 33071
, SamplerWrap_Mirrored_Repeat = 33648
, SamplerWrap_Repeat = 10497
} |
| | Values for the Sampler::wrapS and Sampler::wrapT field. More...
|
| |
| enum | SceneFormat { SceneFormat_JSON = 0
} |
| | Values for the GLB_Header::sceneFormat field. More...
|
| |
| enum | TextureFormat {
TextureFormat_ALPHA = 6406
, TextureFormat_RGB = 6407
, TextureFormat_RGBA = 6408
, TextureFormat_LUMINANCE = 6409
,
TextureFormat_LUMINANCE_ALPHA = 6410
} |
| | Values for the Texture::format and Texture::internalFormat fields. More...
|
| |
| enum | TextureTarget { TextureTarget_TEXTURE_2D = 3553
} |
| | Values for the Texture::target field. More...
|
| |
| enum | TextureType { TextureType_UNSIGNED_BYTE = 5121
, TextureType_UNSIGNED_SHORT_5_6_5 = 33635
, TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819
, TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
} |
| | Values for the Texture::type field. More...
|
| |
|
| unsigned int | ComponentTypeSize (ComponentType t) |
| |
| void | Write (Value &, Camera &, AssetWriter &) |
| |
| void | Write (Value &, Light &, AssetWriter &) |
| |
| void | Write (Value &, Program &, AssetWriter &) |
| |
| void | Write (Value &, Shader &, AssetWriter &) |
| |
| void | Write (Value &, Technique &, AssetWriter &) |
| |
| void | Write (Value &obj, Accessor &a, AssetWriter &w) |
| |
| void | Write (Value &obj, Animation &a, AssetWriter &w) |
| |
| void | Write (Value &obj, Buffer &b, AssetWriter &w) |
| |
| void | Write (Value &obj, BufferView &bv, AssetWriter &w) |
| |
| void | Write (Value &obj, Image &img, AssetWriter &w) |
| |
| void | Write (Value &obj, Material &m, AssetWriter &w) |
| |
| void | Write (Value &obj, Mesh &m, AssetWriter &w) |
| |
| void | Write (Value &obj, Node &n, AssetWriter &w) |
| |
| void | Write (Value &obj, Sampler &b, AssetWriter &w) |
| |
| void | Write (Value &obj, Skin &b, AssetWriter &w) |
| |
| void | Write (Value &obj, Texture &tex, AssetWriter &w) |
| |
| void | Write (Value &scene, Scene &s, AssetWriter &w) |
| |
| template<class T > |
| void | WriteLazyDict (LazyDict< T > &d, AssetWriter &w) |
| | (Implemented in glTFAssetWriter.h) More...
|
| |