VTK  9.1.0
vtkBillboardTextActor3D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkBillboardTextActor3D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
39 #ifndef vtkBillboardTextActor3D_h
40 #define vtkBillboardTextActor3D_h
41 
42 #include "vtkNew.h" // For.... vtkNew!
43 #include "vtkProp3D.h"
44 #include "vtkRenderingCoreModule.h" // For export macro
45 #include "vtkSmartPointer.h" // For.... vtkSmartPointer!
46 
47 class vtkActor;
48 class vtkImageData;
49 class vtkPolyData;
50 class vtkPolyDataMapper;
51 class vtkRenderer;
52 class vtkTextProperty;
53 class vtkTextRenderer;
54 class vtkTexture;
55 
56 class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D : public vtkProp3D
57 {
58 public:
61  void PrintSelf(ostream& os, vtkIndent indent) override;
62 
71  void GetActors(vtkPropCollection*) override;
72 
78 
83  void SetInput(const char* in);
84  vtkGetStringMacro(Input);
92  vtkGetVector2Macro(DisplayOffset, int);
93  vtkSetVector2Macro(DisplayOffset, int);
101  vtkGetObjectMacro(TextProperty, vtkTextProperty);
108  virtual void SetForceOpaque(bool opaque);
109  virtual bool GetForceOpaque();
110  virtual void ForceOpaqueOn();
111  virtual void ForceOpaqueOff();
112  virtual void SetForceTranslucent(bool trans);
113  virtual bool GetForceTranslucent();
114  virtual void ForceTranslucentOn();
115  virtual void ForceTranslucentOff();
122 
127 
133 
134  void ReleaseGraphicsResources(vtkWindow* win) override;
135  double* GetBounds() override;
136  using Superclass::GetBounds;
137 
142  vtkGetVector3Macro(AnchorDC, double);
143 
144 protected:
147 
148  bool InputIsValid();
149 
151 
154 
157 
158  // Used by the opaque pass to tell the translucent pass not to render.
159  void Invalidate();
160  bool IsValid();
161 
162  // Used to sync the internal actor's state.
163  void PreRender();
164 
165  // Text specification:
166  char* Input;
168 
169  // Offset in display coordinates.
170  int DisplayOffset[2];
171 
172  // Cached metadata to determine if things need rebuildin'
175 
176  // We cache this so we can recompute the bounds between renders, if needed.
178 
179  // Rendering stuffies
186 
187  // Display coordinate for anchor position. Z value is in NDC.
188  // Cached for GL2PS export on OpenGL2:
189  double AnchorDC[3];
190 
191 private:
193  void operator=(const vtkBillboardTextActor3D&) = delete;
194 };
195 
196 #endif // vtkBillboardTextActor3D_h
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void SetTextProperty(vtkTextProperty *tprop)
The vtkTextProperty object that controls the rendered text.
vtkNew< vtkTextRenderer > TextRenderer
virtual bool GetForceOpaque()
Force the actor to render during the opaque or translucent pass.
bool TextureIsStale(vtkRenderer *ren)
void SetInput(const char *in)
The UTF-8 encoded string to display.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
virtual bool GetForceTranslucent()
Force the actor to render during the opaque or translucent pass.
int RenderOpaqueGeometry(vtkViewport *vp) override
Check/update geometry/texture in opaque pass, since it only happens once.
void ReleaseGraphicsResources(vtkWindow *win) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual void SetForceTranslucent(bool trans)
Force the actor to render during the opaque or translucent pass.
bool QuadIsStale(vtkRenderer *ren)
virtual void ForceOpaqueOff()
Force the actor to render during the opaque or translucent pass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ForceOpaqueOn()
Force the actor to render during the opaque or translucent pass.
void GenerateQuad(vtkRenderer *ren)
vtkSmartPointer< vtkRenderer > RenderedRenderer
virtual void ForceTranslucentOff()
Force the actor to render during the opaque or translucent pass.
virtual void SetForceOpaque(bool opaque)
Force the actor to render during the opaque or translucent pass.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
virtual void ForceTranslucentOn()
Force the actor to render during the opaque or translucent pass.
vtkNew< vtkImageData > Image
void GenerateTexture(vtkRenderer *ren)
vtkNew< vtkPolyDataMapper > QuadMapper
void UpdateInternals(vtkRenderer *ren)
static vtkBillboardTextActor3D * New()
void UpdateGeometry(vtkViewport *vp)
Updates the billboard geometry without performing any rendering, to assist GetActors().
vtkTypeBool HasTranslucentPolygonalGeometry() override
Defers to internal actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
~vtkBillboardTextActor3D() override
topologically and geometrically regular array of data
Definition: vtkImageData.h:157
a simple class to control print indentation
Definition: vtkIndent.h:113
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:195
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
an ordered list of Props
virtual double * GetBounds()
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Definition: vtkProp.h:145
abstract specification for renderers
Definition: vtkRenderer.h:173
represent text properties.
Interface for generating images and path data from string data, using multiple backends.
handles properties associated with a texture map
Definition: vtkTexture.h:175
record modification and/or execution time
Definition: vtkTimeStamp.h:52
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
int vtkTypeBool
Definition: vtkABI.h:69