VTK  9.1.0
vtkOpenGLGPUVolumeRayCastMapper.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLGPUVolumeRayCastMapper.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
79 #ifndef vtkOpenGLGPUVolumeRayCastMapper_h
80 #define vtkOpenGLGPUVolumeRayCastMapper_h
81 #include <map> // For methods
82 
84 #include "vtkNew.h" // For vtkNew
85 #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
86 #include "vtkShader.h" // For methods
87 #include "vtkSmartPointer.h" // For smartptr
88 
91 class vtkOpenGLCamera;
92 class vtkOpenGLTransferFunctions2D;
93 class vtkOpenGLVolumeGradientOpacityTables;
94 class vtkOpenGLVolumeOpacityTables;
95 class vtkOpenGLVolumeRGBTables;
96 class vtkShaderProgram;
97 class vtkTextureObject;
98 class vtkVolume;
100 class vtkVolumeTexture;
102 
103 class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLGPUVolumeRayCastMapper
105 {
106 public:
108 
109  enum Passes
110  {
112  DepthPass = 1
113  };
114 
116  void PrintSelf(ostream& os, vtkIndent indent) override;
117 
118  // Description:
119  // Low level API to enable access to depth texture in
120  // RenderToTexture mode. It will return either nullptr if
121  // RenderToImage was never turned on or texture captured
122  // the last time RenderToImage was on.
124 
125  // Description:
126  // Low level API to enable access to color texture in
127  // RenderToTexture mode. It will return either nullptr if
128  // RenderToImage was never turned on or texture captured
129  // the last time RenderToImage was on.
131 
132  // Description:
133  // Low level API to export the depth texture as vtkImageData in
134  // RenderToImage mode.
135  void GetDepthImage(vtkImageData* im) override;
136 
137  // Description:
138  // Low level API to export the color texture as vtkImageData in
139  // RenderToImage mode.
140  void GetColorImage(vtkImageData* im) override;
141 
142  // Description:
143  // Mapper can have multiple passes and internally it will set
144  // the state. The state can not be set externally explicitly
145  // but can be set indirectly depending on the options set by
146  // the user.
147  vtkGetMacro(CurrentPass, int);
148 
149  // Sets a depth texture for this mapper to use
150  // This allows many mappers to use the same
151  // texture reducing GPU usage. If this is set
152  // the standard depth texture code is skipped
153  // The depth texture should be activated
154  // and deactivated outside of this class
156 
162  void SetPartitions(unsigned short x, unsigned short y, unsigned short z);
163 
173 
174  // Description:
175  // Delete OpenGL objects.
176  // \post done: this->OpenGLObjectsCreated==0
177  void ReleaseGraphicsResources(vtkWindow* window) override;
178 
179 protected:
182 
184 
185  // Description:
186  // Build vertex and fragment shader for the volume rendering
188  vtkRenderer* ren, vtkVolume* vol, int noOfComponents, int independentComponents);
189 
190  // Description:
191  // Build vertex and fragment shader for the volume rendering
193 
194  // TODO Take these out as these are no longer needed
195  // Methods called by the AMR Volume Mapper.
196  void PreRender(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
197  double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2],
198  int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
199  {
200  }
201 
202  // \pre input is up-to-date
203  void RenderBlock(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
204  unsigned int vtkNotUsed(level)) override
205  {
206  }
207 
208  void PostRender(vtkRenderer* vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override {}
209 
210  // Description:
211  // Rendering volume on GPU
212  void GPURender(vtkRenderer* ren, vtkVolume* vol) override;
213 
214  // Description:
215  // Method that performs the actual rendering given a volume and a shader
216  void DoGPURender(vtkRenderer* ren, vtkOpenGLCamera* cam, vtkShaderProgram* shaderProgram,
217  vtkOpenGLShaderProperty* shaderProperty);
218 
219  // Description:
220  // Update the reduction factor of the render viewport (this->ReductionFactor)
221  // according to the time spent in seconds to render the previous frame
222  // (this->TimeToDraw) and a time in seconds allocated to render the next
223  // frame (allocatedTime).
224  // \pre valid_current_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
225  // \pre positive_TimeToDraw: this->TimeToDraw>=0.0
226  // \pre positive_time: allocatedTime>0
227  // \post valid_new_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
228  void ComputeReductionFactor(double allocatedTime);
229 
230  // Description:
231  // Empty implementation.
232  void GetReductionRatio(double* ratio) override { ratio[0] = ratio[1] = ratio[2] = 1.0; }
233 
234  // Description:
235  // Empty implementation.
237  vtkRenderWindow* vtkNotUsed(window), vtkVolumeProperty* vtkNotUsed(property)) override
238  {
239  return 1;
240  }
241 
243 
247 
252  std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
253 
258  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
259 
265  std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
267  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
269  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
271  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
273  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
275  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
277  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
279  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
281  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
283  std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
285  std::map<vtkShader::Type, vtkShader*>& shaders, vtkVolume* vol, bool prePass);
286 
291 
299 
302 
303 public:
305  using VolumeInputMap = std::map<int, vtkVolumeInputHelper>;
307 
308 private:
309  class vtkInternal;
310  vtkInternal* Impl;
311 
312  friend class vtkVolumeTexture;
313 
315  void operator=(const vtkOpenGLGPUVolumeRayCastMapper&) = delete;
316 };
317 
318 #endif // vtkOpenGLGPUVolumeRayCastMapper_h
Ray casting performed on the GPU.
topologically and geometrically regular array of data
Definition: vtkImageData.h:157
abstract interface for implicit functions
a simple class to control print indentation
Definition: vtkIndent.h:113
OpenGL camera.
OpenGL implementation of volume rendering through ray-casting.
void GetColorImage(vtkImageData *im) override
Low level API to export the color texture as vtkImageData in RenderToImage mode.
vtkTextureObject * GetDepthTexture()
void ReplaceShaderRTT(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void SetShaderParametersRenderPass()
Update parameters from RenderPass.
void PreRender(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2], int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
void ReplaceShaderCustomUniforms(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
RenderPass string replacements on shader templates called from ReplaceShaderValues.
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
Create the basic shader template strings before substitutions.
void GetDepthImage(vtkImageData *im) override
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
static vtkOpenGLGPUVolumeRayCastMapper * New()
void BuildShader(vtkRenderer *ren)
void ReplaceShaderCropping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderRenderPass(std::map< vtkShader::Type, vtkShader * > &shaders, vtkVolume *vol, bool prePass)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkTextureObject * GetColorTexture()
void DoGPURender(vtkRenderer *ren, vtkOpenGLCamera *cam, vtkShaderProgram *shaderProgram, vtkOpenGLShaderProperty *shaderProperty)
std::map< int, vtkVolumeInputHelper > VolumeInputMap
bool PreLoadData(vtkRenderer *ren, vtkVolume *vol)
Load the volume texture into GPU memory.
void ReplaceShaderTermination(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void RenderBlock(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), unsigned int vtkNotUsed(level)) override
void PostRender(vtkRenderer *vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override
void SetSharedDepthTexture(vtkTextureObject *nt)
void ComputeReductionFactor(double allocatedTime)
void ReplaceShaderPicking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderBase(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void GetReductionRatio(double *ratio) override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReplaceShaderClipping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkMTimeType GetRenderPassStageMTime(vtkVolume *vol)
vtkOpenGLRenderPass API
void ReplaceShaderCompute(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderMasking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void BuildDepthPassShader(vtkRenderer *ren, vtkVolume *vol, int noOfComponents, int independentComponents)
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
void SetPartitions(unsigned short x, unsigned short y, unsigned short z)
Set a fixed number of partitions in which to split the volume during rendring.
vtkNew< vtkInformation > LastRenderPassInfo
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void GPURender(vtkRenderer *ren, vtkVolume *vol) override
Handled in the subclass - the actual render method.
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Perform string replacements on the shader templates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this mapper.
void ReplaceShaderShading(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) override
Based on hardware and properties, we may or may not be able to render using 3D texture mapping.
represent GPU shader properties
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:173
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
Convenience container for internal structures specific to a volume input.
represents the common properties for rendering a volume.
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
represents a volume (data & properties) in a rendered scene
Definition: vtkVolume.h:134
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
@ level
Definition: vtkX3D.h:401
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287