VTK  9.1.0
vtkOutlineGlowPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOutlineGlowPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
69 #ifndef vtkOutlineGlowPass_h
70 #define vtkOutlineGlowPass_h
71 
72 #include "vtkImageProcessingPass.h"
73 #include "vtkRenderingOpenGL2Module.h" // For export macro
74 
76 class vtkOpenGLHelper;
77 class vtkTextureObject;
78 
79 class VTKRENDERINGOPENGL2_EXPORT vtkOutlineGlowPass : public vtkImageProcessingPass
80 {
81 public:
84  void PrintSelf(ostream& os, vtkIndent indent) override;
85 
90  void Render(const vtkRenderState* s) override;
91 
98 
103  vtkGetMacro(OutlineIntensity, float);
104  vtkSetMacro(OutlineIntensity, float);
105 
106 protected:
111 
116 
121  vtkTextureObject* ScenePass; // render target for the original scene
122  vtkTextureObject* BlurPass1; // render target for vertical blur
123  vtkTextureObject* BlurPass2; // render target for horizontal blur
124 
125  // Shader programs
128 
129  // Default value of 3.0 gives a bright outline with a fading edge
130  float OutlineIntensity = 3.0f;
131 
132 private:
133  vtkOutlineGlowPass(const vtkOutlineGlowPass&) = delete;
134  void operator=(const vtkOutlineGlowPass&) = delete;
135 };
136 
137 #endif /* vtkOutlineGlowPass_h */
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
Renders a glowing outline using a image processing pass.
vtkTextureObject * BlurPass2
vtkOpenGLHelper * UpscaleProgram
~vtkOutlineGlowPass() override
Destructor.
vtkOpenGLHelper * BlurProgram
vtkOutlineGlowPass()
Default constructor.
vtkTextureObject * BlurPass1
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject * ScenePass
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkOutlineGlowPass * New()
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36