VTK  9.1.0
vtkProp3DButtonRepresentation.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkProp3DButtonRepresentation.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
59 #ifndef vtkProp3DButtonRepresentation_h
60 #define vtkProp3DButtonRepresentation_h
61 
63 #include "vtkInteractionWidgetsModule.h" // For export macro
64 
65 class vtkPropPicker;
66 class vtkProp3D;
67 class vtkProp3DFollower;
68 class vtkPropArray; // PIMPLd
69 
70 class VTKINTERACTIONWIDGETS_EXPORT vtkProp3DButtonRepresentation : public vtkButtonRepresentation
71 {
72 public:
77 
79 
83  void PrintSelf(ostream& os, vtkIndent indent) override;
85 
87 
91  void SetButtonProp(int i, vtkProp3D* prop);
94 
96 
100  vtkSetMacro(FollowCamera, vtkTypeBool);
101  vtkGetMacro(FollowCamera, vtkTypeBool);
102  vtkBooleanMacro(FollowCamera, vtkTypeBool);
104 
108  void SetState(int state) override;
109 
111 
114  int ComputeInteractionState(int X, int Y, int modify = 0) override;
115  void BuildRepresentation() override;
117 
122  void PlaceWidget(double bounds[6]) override;
123 
125 
128  void ShallowCopy(vtkProp* prop) override;
129  double* GetBounds() override;
130  void GetActors(vtkPropCollection* pc) override;
137 
138  /*
139  * Register internal Pickers within PickingManager
140  */
141  void RegisterPickers() override;
142 
143 protected:
146 
147  // The current vtkProp3D used to represent the button
149 
150  // Follow the camera if requested
153 
154  // Keep track of the props associated with the N
155  // states of the button. This is a PIMPLd stl map.
156  vtkPropArray* PropArray;
157 
158  // For picking the button
160 
161 private:
163  void operator=(const vtkProp3DButtonRepresentation&) = delete;
164 };
165 
166 #endif
abstract class defines the representation for a vtkButtonWidget
a simple class to control print indentation
Definition: vtkIndent.h:113
defines a representation for a vtkButtonWidget
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of the class.
int RenderVolumetricGeometry(vtkViewport *) override
Provide the necessary methods to satisfy the rendering API.
void PlaceWidget(double bounds[6]) override
This method positions (translates and scales the props) into the bounding box specified.
int ComputeInteractionState(int X, int Y, int modify=0) override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
void BuildRepresentation() override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
static vtkProp3DButtonRepresentation * New()
Instantiate the class.
~vtkProp3DButtonRepresentation() override
double * GetBounds() override
Provide the necessary methods to satisfy the rendering API.
void ReleaseGraphicsResources(vtkWindow *) override
Provide the necessary methods to satisfy the rendering API.
int RenderOpaqueGeometry(vtkViewport *) override
Provide the necessary methods to satisfy the rendering API.
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
Provide the necessary methods to satisfy the rendering API.
void ShallowCopy(vtkProp *prop) override
Provide the necessary methods to satisfy the rendering API.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Provide the necessary methods to satisfy the rendering API.
vtkProp3D * GetButtonProp(int i)
Add the ith texture corresponding to the ith button state.
void RegisterPickers() override
Register internal Pickers in the Picking Manager.
void GetActors(vtkPropCollection *pc) override
Provide the necessary methods to satisfy the rendering API.
void SetState(int state) override
Extend the vtkButtonRepresentation::SetState() method.
void SetButtonProp(int i, vtkProp3D *prop)
Add the ith texture corresponding to the ith button state.
a vtkProp3D that always faces the camera
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
an ordered list of Props
pick an actor/prop using graphics hardware
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:67
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
int vtkTypeBool
Definition: vtkABI.h:69