VTK  9.1.0
vtkRenderStepsPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkRenderStepsPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
92 #ifndef vtkRenderStepsPass_h
93 #define vtkRenderStepsPass_h
94 
95 #include "vtkRenderPass.h"
96 #include "vtkRenderingOpenGL2Module.h" // For export macro
97 
98 class vtkSequencePass;
99 class vtkCameraPass;
100 
101 class VTKRENDERINGOPENGL2_EXPORT vtkRenderStepsPass : public vtkRenderPass
102 {
103 public:
106  void PrintSelf(ostream& os, vtkIndent indent) override;
107 
112  void Render(const vtkRenderState* s) override;
113 
120 
122 
125  vtkGetObjectMacro(CameraPass, vtkCameraPass);
128 
130 
133  vtkGetObjectMacro(LightsPass, vtkRenderPass);
136 
138 
141  vtkGetObjectMacro(OpaquePass, vtkRenderPass);
144 
146 
149  vtkGetObjectMacro(TranslucentPass, vtkRenderPass);
152 
154 
157  vtkGetObjectMacro(VolumetricPass, vtkRenderPass);
160 
162 
165  vtkGetObjectMacro(OverlayPass, vtkRenderPass);
168 
170 
173  vtkGetObjectMacro(PostProcessPass, vtkRenderPass);
176 
177 protected:
180 
189 
190 private:
191  vtkRenderStepsPass(const vtkRenderStepsPass&) = delete;
192  void operator=(const vtkRenderStepsPass&) = delete;
193 };
194 
195 #endif
Implement the camera render pass.
a simple class to control print indentation
Definition: vtkIndent.h:113
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:57
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
vtkRenderPass * OpaquePass
vtkSequencePass * SequencePass
vtkRenderPass * LightsPass
vtkRenderPass * TranslucentPass
vtkRenderPass * OverlayPass
vtkRenderPass * VolumetricPass
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
~vtkRenderStepsPass() override
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkRenderPass * PostProcessPass
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
static vtkRenderStepsPass * New()
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
vtkCameraPass * CameraPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
Execute render passes sequentially.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36