VTK  9.1.0
vtkShaderProperty.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkShaderProperty.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
119 #ifndef vtkShaderProperty_h
120 #define vtkShaderProperty_h
121 
122 #include "vtkNew.h" // For iVars
123 #include "vtkObject.h"
124 #include "vtkRenderingCoreModule.h" // For export macro
125 
126 class vtkUniforms;
127 
128 class VTKRENDERINGCORE_EXPORT vtkShaderProperty : public vtkObject
129 {
130 public:
131  vtkTypeMacro(vtkShaderProperty, vtkObject);
132  void PrintSelf(ostream& os, vtkIndent indent) override;
133 
138 
143 
155 
157 
166  vtkSetStringMacro(VertexShaderCode);
167  vtkGetStringMacro(VertexShaderCode);
168  vtkSetStringMacro(FragmentShaderCode);
169  vtkGetStringMacro(FragmentShaderCode);
170  vtkSetStringMacro(GeometryShaderCode);
171  vtkGetStringMacro(GeometryShaderCode);
173 
175 
179  vtkGetObjectMacro(FragmentCustomUniforms, vtkUniforms);
180  vtkGetObjectMacro(VertexCustomUniforms, vtkUniforms);
181  vtkGetObjectMacro(GeometryCustomUniforms, vtkUniforms);
183 
185 
192  virtual void AddVertexShaderReplacement(const std::string& originalValue,
193  bool replaceFirst, // do this replacement before the default
194  const std::string& replacementValue, bool replaceAll) = 0;
195  virtual void AddFragmentShaderReplacement(const std::string& originalValue,
196  bool replaceFirst, // do this replacement before the default
197  const std::string& replacementValue, bool replaceAll) = 0;
198  virtual void AddGeometryShaderReplacement(const std::string& originalValue,
199  bool replaceFirst, // do this replacement before the default
200  const std::string& replacementValue, bool replaceAll) = 0;
201  virtual int GetNumberOfShaderReplacements() = 0;
203  virtual void GetNthShaderReplacement(vtkIdType index, std::string& name, bool& replaceFirst,
204  std::string& replacementValue, bool& replaceAll) = 0;
206  const std::string& originalValue, bool replaceFirst) = 0;
208  const std::string& originalValue, bool replaceFirst) = 0;
210  const std::string& originalValue, bool replaceFirst) = 0;
214  virtual void ClearAllShaderReplacements() = 0;
216 
217 protected:
219  ~vtkShaderProperty() override;
220 
224 
228 
229 private:
230  vtkShaderProperty(const vtkShaderProperty&) = delete;
231  void operator=(const vtkShaderProperty&) = delete;
232 };
233 
234 #endif
a simple class to control print indentation
Definition: vtkIndent.h:113
abstract base class for most VTK objects
Definition: vtkObject.h:73
represent GPU shader properties
bool HasFragmentShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
void DeepCopy(vtkShaderProperty *p)
Assign one property to another.
virtual int GetNumberOfShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
~vtkShaderProperty() override
vtkMTimeType GetShaderMTime()
GetShaderMTime returns the last time a modification was made that affected the code of the shader (ei...
virtual void ClearGeometryShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllGeometryShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllFragmentShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllVertexShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void AddVertexShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
bool HasGeometryShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
virtual void AddGeometryShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > GeometryCustomUniforms
bool HasVertexShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
static vtkShaderProperty * New()
Construct object with no shader replacements.
virtual void ClearAllShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearFragmentShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > FragmentCustomUniforms
virtual void GetNthShaderReplacement(vtkIdType index, std::string &name, bool &replaceFirst, std::string &replacementValue, bool &replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual std::string GetNthShaderReplacementTypeAsString(vtkIdType index)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void AddFragmentShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > VertexCustomUniforms
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ClearVertexShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
helper class to set custom uniform variables in GPU shaders.
Definition: vtkUniforms.h:43
@ name
Definition: vtkX3D.h:225
@ index
Definition: vtkX3D.h:252
@ string
Definition: vtkX3D.h:496
int vtkIdType
Definition: vtkType.h:332
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287