VTK  9.1.0
vtkShadowMapBakerPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkShadowMapBakerPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
70 #ifndef vtkShadowMapBakerPass_h
71 #define vtkShadowMapBakerPass_h
72 
73 #include "vtkOpenGLRenderPass.h"
74 #include "vtkRenderingOpenGL2Module.h" // For export macro
75 #include "vtkSmartPointer.h" // for ivars
76 #include <vector> // STL Header
77 
80 class vtkCamera;
81 class vtkLight;
83 class vtkTextureObject;
84 
85 class VTKRENDERINGOPENGL2_EXPORT vtkShadowMapBakerPass : public vtkOpenGLRenderPass
86 {
87 public:
90  void PrintSelf(ostream& os, vtkIndent indent) override;
91 
96  void Render(const vtkRenderState* s) override;
97 
104 
106 
112  vtkGetObjectMacro(OpaqueSequence, vtkRenderPass);
113  virtual void SetOpaqueSequence(vtkRenderPass* opaqueSequence);
115 
117 
123  vtkGetObjectMacro(CompositeZPass, vtkRenderPass);
124  virtual void SetCompositeZPass(vtkRenderPass* compositeZPass);
126 
128 
133  vtkSetMacro(Resolution, unsigned int);
134  vtkGetMacro(Resolution, unsigned int);
136 
145 
156 
163  std::vector<vtkSmartPointer<vtkTextureObject>>* GetShadowMaps();
164 
171  std::vector<vtkSmartPointer<vtkCamera>>* GetLightCameras();
172 
182 
183  // // Description:
184  // INTERNAL USE ONLY.
185  // Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
186  //
187  // Set NeedUpate to false. Called by vtkShadowMapPass.
188  void SetUpToDate();
189 
190 protected:
195 
200 
201  // vtkOpenGLRenderPass virtuals:
202  bool PreReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
203  std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop) override;
205  vtkOpenGLVertexArrayObject* VAO = nullptr) override;
206 
215  double* v, double* pt, double* dir, double& mNear, double& mFar, bool initialized);
216 
223  void BoxNearFar(double* bb, double* pt, double* dir, double& mNear, double& mFar);
224 
230  void BuildCameraLight(vtkLight* light, double* boundingBox, vtkCamera* lcamera);
231 
237 
239 
241 
242  unsigned int Resolution;
243 
245 
250 
251  std::vector<vtkSmartPointer<vtkTextureObject>>* ShadowMaps;
252  std::vector<vtkSmartPointer<vtkCamera>>* LightCameras;
253 
257 
258 private:
260  void operator=(const vtkShadowMapBakerPass&) = delete;
261 };
262 
263 #endif
abstract class specifies interface to map data
a virtual camera for 3D rendering
Definition: vtkCamera.h:155
a simple class to control print indentation
Definition: vtkIndent.h:113
Key for integer values in vtkInformation.
a virtual light for 3D rendering
Definition: vtkLight.h:166
Internal class which encapsulates OpenGL FramebufferObject.
Abstract render pass with shader modifications.
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:67
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:57
Context in which a vtkRenderPass will render.
The ShaderProgram uses one or more Shader objects.
Implement a builder of shadow map pass.
bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override
Update the uniforms of the shader program.
std::vector< vtkSmartPointer< vtkTextureObject > > * GetShadowMaps()
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
vtkShadowMapBakerPass()
Default constructor.
bool PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override
Use vtkShaderProgram::Substitute to replace.
virtual void SetOpaqueSequence(vtkRenderPass *opaqueSequence)
Delegate for rendering the camera, lights, and opaque geometry.
std::vector< vtkSmartPointer< vtkCamera > > * GetLightCameras()
INTERNAL USE ONLY.
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
std::vector< vtkSmartPointer< vtkCamera > > * LightCameras
void BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)
Compute the min/max of the projection of a box in a given direction.
bool LightCreatesShadow(vtkLight *l)
INTERNAL USE ONLY.
~vtkShadowMapBakerPass() override
Destructor.
void PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
Helper method to compute the mNearest point in a given direction.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
bool GetHasShadows()
INTERNAL USE ONLY.
void BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)
Build a camera from spot light parameters.
static vtkShadowMapBakerPass * New()
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
bool GetNeedUpdate()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * ShadowMaps
virtual void SetCompositeZPass(vtkRenderPass *compositeZPass)
Delegate for compositing of the shadow maps across processors.
abstracts an OpenGL texture object.
record modification and/or execution time
Definition: vtkTimeStamp.h:52
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
@ dir
Definition: vtkX3D.h:330
@ string
Definition: vtkX3D.h:496