VTK  9.1.0
vtkToneMappingPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkToneMappingPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
77 #ifndef vtkToneMappingPass_h
78 #define vtkToneMappingPass_h
79 
80 #include "vtkImageProcessingPass.h"
81 #include "vtkRenderingOpenGL2Module.h" // For export macro
82 
85 class vtkTextureObject;
86 
87 class VTKRENDERINGOPENGL2_EXPORT vtkToneMappingPass : public vtkImageProcessingPass
88 {
89 public:
92  void PrintSelf(ostream& os, vtkIndent indent) override;
93 
97  void Render(const vtkRenderState* s) override;
98 
103 
105 
111 
115  enum
116  {
117  Clamp = 0,
118  Reinhard = 1,
119  Exponential = 2,
120  GenericFilmic = 3
121  };
122 
124 
128  vtkSetClampMacro(ToneMappingType, int, 0, 3);
129  vtkGetMacro(ToneMappingType, int);
131 
133 
137  vtkGetMacro(Exposure, float);
138  vtkSetMacro(Exposure, float);
140 
142 
146  vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
147  vtkGetMacro(Contrast, float);
149 
151 
156  vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
157  vtkGetMacro(Shoulder, float);
159 
161 
165  vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
166  vtkGetMacro(MidIn, float);
168 
170 
174  vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
175  vtkGetMacro(MidOut, float);
177 
179 
183  vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
184  vtkGetMacro(HdrMax, float);
186 
188 
192  vtkSetMacro(UseACES, bool);
193  vtkGetMacro(UseACES, bool);
195 
196 protected:
197  vtkToneMappingPass() = default;
199 
203  vtkOpenGLFramebufferObject* FrameBufferObject = nullptr;
204  vtkTextureObject* ColorTexture = nullptr;
205  vtkOpenGLQuadHelper* QuadHelper = nullptr;
206 
207  vtkMTimeType PreComputeMTime = 0;
208 
209  int ToneMappingType = GenericFilmic;
210  float Exposure = 1.0;
211 
215  float Contrast = 1.6773;
216  float Shoulder = 0.9714;
217  float MidIn = 0.18;
218  float MidOut = 0.18;
219  float HdrMax = 11.0785;
220  bool UseACES = true;
221 
225  bool UseACESChangeValue = true;
226 
232  float ClippingPoint = 1.117427;
233  float ToeSpeed = 0.244676;
234 
239 
240 private:
241  vtkToneMappingPass(const vtkToneMappingPass&) = delete;
242  void operator=(const vtkToneMappingPass&) = delete;
243 };
244 
245 #endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkToneMappingPass * New()
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287
#define VTK_FLOAT_MAX
Definition: vtkType.h:163