VTK  9.1.0
vtkVRMLExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkVRMLExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
46 #ifndef vtkVRMLExporter_h
47 #define vtkVRMLExporter_h
48 
49 #include "vtkExporter.h"
50 #include "vtkIOExportModule.h" // For export macro
51 
52 class vtkLight;
53 class vtkActor;
54 class vtkPoints;
55 class vtkDataArray;
57 class vtkPolyData;
58 class vtkPointData;
59 
60 class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
61 {
62 public:
63  static vtkVRMLExporter* New();
64  vtkTypeMacro(vtkVRMLExporter, vtkExporter);
65  void PrintSelf(ostream& os, vtkIndent indent) override;
66 
68 
74 
76 
79  vtkSetMacro(Speed, double);
80  vtkGetMacro(Speed, double);
82 
87  void SetFilePointer(FILE*);
88 
89 protected:
91  ~vtkVRMLExporter() override;
92 
93  void WriteData() override;
94  void WriteALight(vtkLight* aLight, FILE* fp);
95  void WriteAnActor(vtkActor* anActor, FILE* fp);
97  vtkUnsignedCharArray* colors, FILE* fp);
98  void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
100  void WriteShapeEnd(FILE* fileP);
101  char* FileName;
102  FILE* FilePointer;
103  double Speed;
104 
105 private:
106  vtkVRMLExporter(const vtkVRMLExporter&) = delete;
107  void operator=(const vtkVRMLExporter&) = delete;
108 };
109 
110 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
abstract superclass for arrays of numeric data
Definition: vtkDataArray.h:159
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:113
a virtual light for 3D rendering
Definition: vtkLight.h:166
represent and manipulate point attribute data
Definition: vtkPointData.h:142
represent and manipulate 3D points
Definition: vtkPoints.h:143
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:195
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkVRMLExporter() override
void WriteALight(vtkLight *aLight, FILE *fp)
static vtkVRMLExporter * New()
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteShapeEnd(FILE *fileP)
void WriteData() override
@ points
Definition: vtkX3D.h:452
@ color
Definition: vtkX3D.h:227