VTK  9.5.2
vtkRenderWindowInteractor3D.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
17#ifndef vtkRenderWindowInteractor3D_h
18#define vtkRenderWindowInteractor3D_h
19
21#include "vtkRenderingCoreModule.h" // For export macro
22
23#include "vtkNew.h" // ivars
24
25VTK_ABI_NAMESPACE_BEGIN
26class vtkCamera;
27class vtkMatrix4x4;
28enum class vtkEventDataDevice;
30
31class VTKRENDERINGCORE_EXPORT vtkRenderWindowInteractor3D : public vtkRenderWindowInteractor
32{
33public:
38
40 void PrintSelf(ostream& os, vtkIndent indent) override;
41
43
52 void Enable() override;
53 void Disable() override;
55
57
62 virtual double* GetWorldEventPosition(int pointerIndex)
63 {
64 if (pointerIndex >= VTKI_MAX_POINTERS)
65 {
66 return nullptr;
67 }
68 return this->WorldEventPositions[pointerIndex];
69 }
70 virtual double* GetLastWorldEventPosition(int pointerIndex)
71 {
72 if (pointerIndex >= VTKI_MAX_POINTERS)
73 {
74 return nullptr;
75 }
76 return this->LastWorldEventPositions[pointerIndex];
77 }
78 virtual double* GetWorldEventOrientation(int pointerIndex)
79 {
80 if (pointerIndex >= VTKI_MAX_POINTERS)
81 {
82 return nullptr;
83 }
84 return this->WorldEventOrientations[pointerIndex];
85 }
86 virtual double* GetLastWorldEventOrientation(int pointerIndex)
87 {
88 if (pointerIndex >= VTKI_MAX_POINTERS)
89 {
90 return nullptr;
91 }
92 return this->LastWorldEventOrientations[pointerIndex];
93 }
94 virtual void GetWorldEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
95 virtual void GetLastWorldEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
97
99
104 virtual void SetPhysicalEventPosition(double x, double y, double z, int pointerIndex)
105 {
106 if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
107 {
108 return;
109 }
110 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting PhysicalEventPosition to ("
111 << x << "," << y << "," << z << ") for pointerIndex number " << pointerIndex);
112 if (this->PhysicalEventPositions[pointerIndex][0] != x ||
113 this->PhysicalEventPositions[pointerIndex][1] != y ||
114 this->PhysicalEventPositions[pointerIndex][2] != z ||
115 this->LastPhysicalEventPositions[pointerIndex][0] != x ||
116 this->LastPhysicalEventPositions[pointerIndex][1] != y ||
117 this->LastPhysicalEventPositions[pointerIndex][2] != z)
118 {
119 this->LastPhysicalEventPositions[pointerIndex][0] =
120 this->PhysicalEventPositions[pointerIndex][0];
121 this->LastPhysicalEventPositions[pointerIndex][1] =
122 this->PhysicalEventPositions[pointerIndex][1];
123 this->LastPhysicalEventPositions[pointerIndex][2] =
124 this->PhysicalEventPositions[pointerIndex][2];
125 this->PhysicalEventPositions[pointerIndex][0] = x;
126 this->PhysicalEventPositions[pointerIndex][1] = y;
127 this->PhysicalEventPositions[pointerIndex][2] = z;
128 this->Modified();
129 }
130 }
131 virtual void SetPhysicalEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
133
135
140 virtual void GetPhysicalEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
141 virtual void GetLastPhysicalEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
142 virtual void GetStartingPhysicalEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
144
148 virtual void GetStartingPhysicalToWorldMatrix(vtkMatrix4x4* startingPhysicalToWorldMatrix);
149
161 virtual void SetStartingPhysicalToWorldMatrix(vtkMatrix4x4* startingPhysicalToWorldMatrix);
162
175
177
182 virtual void SetWorldEventPosition(double x, double y, double z, int pointerIndex)
183 {
184 if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
185 {
186 return;
187 }
188 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting WorldEventPosition to ("
189 << x << "," << y << "," << z << ") for pointerIndex number " << pointerIndex);
190 if (this->WorldEventPositions[pointerIndex][0] != x ||
191 this->WorldEventPositions[pointerIndex][1] != y ||
192 this->WorldEventPositions[pointerIndex][2] != z ||
193 this->LastWorldEventPositions[pointerIndex][0] != x ||
194 this->LastWorldEventPositions[pointerIndex][1] != y ||
195 this->LastWorldEventPositions[pointerIndex][2] != z)
196 {
197 this->LastWorldEventPositions[pointerIndex][0] = this->WorldEventPositions[pointerIndex][0];
198 this->LastWorldEventPositions[pointerIndex][1] = this->WorldEventPositions[pointerIndex][1];
199 this->LastWorldEventPositions[pointerIndex][2] = this->WorldEventPositions[pointerIndex][2];
200 this->WorldEventPositions[pointerIndex][0] = x;
201 this->WorldEventPositions[pointerIndex][1] = y;
202 this->WorldEventPositions[pointerIndex][2] = z;
203 this->Modified();
204 }
205 }
206 virtual void SetWorldEventOrientation(double w, double x, double y, double z, int pointerIndex)
207 {
208 if (pointerIndex < 0 || pointerIndex >= VTKI_MAX_POINTERS)
209 {
210 return;
211 }
212 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): setting WorldEventOrientation to ("
213 << w << "," << x << "," << y << "," << z << ") for pointerIndex number "
214 << pointerIndex);
215 if (this->WorldEventOrientations[pointerIndex][0] != w ||
216 this->WorldEventOrientations[pointerIndex][1] != x ||
217 this->WorldEventOrientations[pointerIndex][2] != y ||
218 this->WorldEventOrientations[pointerIndex][3] != z ||
219 this->LastWorldEventOrientations[pointerIndex][0] != w ||
220 this->LastWorldEventOrientations[pointerIndex][1] != x ||
221 this->LastWorldEventOrientations[pointerIndex][2] != y ||
222 this->LastWorldEventOrientations[pointerIndex][3] != z)
223 {
224 this->LastWorldEventOrientations[pointerIndex][0] =
225 this->WorldEventOrientations[pointerIndex][0];
226 this->LastWorldEventOrientations[pointerIndex][1] =
227 this->WorldEventOrientations[pointerIndex][1];
228 this->LastWorldEventOrientations[pointerIndex][2] =
229 this->WorldEventOrientations[pointerIndex][2];
230 this->LastWorldEventOrientations[pointerIndex][3] =
231 this->WorldEventOrientations[pointerIndex][3];
232 this->WorldEventOrientations[pointerIndex][0] = w;
233 this->WorldEventOrientations[pointerIndex][1] = x;
234 this->WorldEventOrientations[pointerIndex][2] = y;
235 this->WorldEventOrientations[pointerIndex][3] = z;
236 this->Modified();
237 }
238 }
239 virtual void SetWorldEventPose(vtkMatrix4x4* poseMatrix, int pointerIndex);
241
243
246 void RightButtonPressEvent() override;
247 void RightButtonReleaseEvent() override;
249
251
254 void MiddleButtonPressEvent() override;
257
259
264
266
269 virtual void SetPhysicalViewDirection(double, double, double) {}
270 virtual double* GetPhysicalViewDirection() { return nullptr; }
272
274
277 virtual void SetPhysicalViewUp(double, double, double) {}
278 virtual double* GetPhysicalViewUp() { return nullptr; }
280
282
285 virtual void SetPhysicalTranslation(vtkCamera*, double, double, double) {}
286 virtual double* GetPhysicalTranslation(vtkCamera*) { return nullptr; }
288
290
293 virtual void SetPhysicalScale(double) {}
294 virtual double GetPhysicalScale() { return 1.0; }
296
298
301 void SetTranslation3D(double val[3]);
302 vtkGetVector3Macro(Translation3D, double);
303 vtkGetVector3Macro(LastTranslation3D, double);
305
306protected:
309
312 double Translation3D[3];
313 double LastTranslation3D[3];
314
315 double WorldEventPositions[VTKI_MAX_POINTERS][3];
316 double LastWorldEventPositions[VTKI_MAX_POINTERS][3];
317 double PhysicalEventPositions[VTKI_MAX_POINTERS][3];
318 double LastPhysicalEventPositions[VTKI_MAX_POINTERS][3];
319 double StartingPhysicalEventPositions[VTKI_MAX_POINTERS][3];
320 double WorldEventOrientations[VTKI_MAX_POINTERS][4];
321 double LastWorldEventOrientations[VTKI_MAX_POINTERS][4];
326 vtkNew<vtkMatrix4x4> StartingPhysicalEventPoses[VTKI_MAX_POINTERS];
328
333
334private:
336 void operator=(const vtkRenderWindowInteractor3D&) = delete;
337};
338
339VTK_ABI_NAMESPACE_END
340#endif
a virtual camera for 3D rendering
Definition vtkCamera.h:42
a simple class to control print indentation
Definition vtkIndent.h:29
represent and manipulate 4x4 transformation matrices
Allocate and hold a VTK object.
Definition vtkNew.h:58
const char * GetClassName() const
Return the class name as a string.
virtual void Modified()
Update the modification time for this object.
adds support for 3D events to vtkRenderWindowInteractor.
void Disable() override
Enable/Disable interactions.
virtual double * GetPhysicalTranslation(vtkCamera *)
Set/get position of the physical coordinate system origin in world coordinates.
virtual void SetPhysicalViewUp(double, double, double)
Set/get the direction of the physical coordinate system +Y axis in world coordinates.
virtual void SetPhysicalViewDirection(double, double, double)
Set/get the direction of the physical coordinate system -Z axis in world coordinates.
virtual void GetPhysicalEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the physical/room coordinate positions and orientations of events.
void RightButtonPressEvent() override
Override to set pointers down.
void SetTranslation3D(double val[3])
Set/get the translation for pan/swipe gestures, update LastTranslation.
virtual void SetWorldEventPosition(double x, double y, double z, int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
virtual void GetTouchPadPosition(vtkEventDataDevice, vtkEventDataDeviceInput, float[3])
Get the latest touchpad or joystick position for a device.
virtual double GetPhysicalScale()
Set/get the physical scale (world / physical distance ratio)
void RecognizeGesture(vtkCommand::EventIds) override
virtual void SetWorldEventOrientation(double w, double x, double y, double z, int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
virtual double * GetPhysicalViewUp()
Set/get the direction of the physical coordinate system +Y axis in world coordinates.
void RightButtonReleaseEvent() override
Override to set pointers down.
virtual void SetWorldEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
~vtkRenderWindowInteractor3D() override
virtual void SetPhysicalEventPosition(double x, double y, double z, int pointerIndex)
With VR we know the physical/room coordinate positions and orientations of events.
virtual void GetLastWorldEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
virtual double * GetLastWorldEventOrientation(int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
virtual void SetPhysicalScale(double)
Set/get the physical scale (world / physical distance ratio)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetPhysicalTranslation(vtkCamera *, double, double, double)
Set/get position of the physical coordinate system origin in world coordinates.
virtual double * GetWorldEventOrientation(int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
virtual double * GetPhysicalViewDirection()
Set/get the direction of the physical coordinate system -Z axis in world coordinates.
virtual void GetWorldEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
void MiddleButtonPressEvent() override
Override to set pointers down.
virtual void SetStartingPhysicalToWorldMatrix(vtkMatrix4x4 *startingPhysicalToWorldMatrix)
Set starting physical to world matrix.
virtual double * GetWorldEventPosition(int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
static vtkRenderWindowInteractor3D * New()
Construct object so that light follows camera motion.
void MiddleButtonReleaseEvent() override
Override to set pointers down.
virtual void GetLastPhysicalEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the physical/room coordinate positions and orientations of events.
virtual void SetStartingPhysicalEventPose(vtkMatrix4x4 *poseMatrix, vtkEventDataDevice device)
Set starting physical event pose.
virtual void SetPhysicalEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the physical/room coordinate positions and orientations of events.
virtual void GetStartingPhysicalEventPose(vtkMatrix4x4 *poseMatrix, int pointerIndex)
With VR we know the physical/room coordinate positions and orientations of events.
void Enable() override
Enable/Disable interactions.
virtual void GetStartingPhysicalToWorldMatrix(vtkMatrix4x4 *startingPhysicalToWorldMatrix)
Return starting physical to world matrix.
virtual double * GetLastWorldEventPosition(int pointerIndex)
With VR we know the world coordinate positions and orientations of events.
vtkNew< vtkMatrix4x4 > StartingPhysicalToWorldMatrix
Store physical to world matrix at the start of a complex gesture.
platform-independent render window interaction including picking and frame rate control.
vtkEventDataDevice
platform-independent event data structures
vtkEventDataDeviceInput
#define VTKI_MAX_POINTERS