39#ifndef vtkRenderWindowInteractor_h
40#define vtkRenderWindowInteractor_h
44#include "vtkRenderingCoreModule.h"
48VTK_ABI_NAMESPACE_BEGIN
52#define VTKI_TIMER_FIRST 0
53#define VTKI_TIMER_UPDATE 1
57#define VTKI_MAX_POINTERS 5
91 this->Initialized = 0;
121 vtkGetMacro(Done,
bool);
122 vtkSetMacro(Done,
bool);
143 vtkGetMacro(Enabled,
int);
150 vtkBooleanMacro(EnableRender,
bool);
152 vtkSetMacro(EnableRender,
bool);
154 vtkGetMacro(EnableRender,
bool);
183 virtual
void UpdateSize(
int x,
int y);
202 virtual
int CreateTimer(
int timerType);
203 virtual
int DestroyTimer();
209 int CreateRepeatingTimer(
unsigned long duration);
215 int CreateOneShotTimer(
unsigned long duration);
221 int IsOneShotTimer(
int timerId);
226 unsigned long GetTimerDuration(
int timerId);
231 int ResetTimer(
int timerId);
237 int DestroyTimer(
int timerId);
242 virtual
int GetVTKTimerId(
int platformTimerId);
262 vtkSetClampMacro(TimerDuration,
unsigned long, 1, 100000);
263 vtkGetMacro(TimerDuration,
unsigned long);
279 vtkSetMacro(TimerEventId,
int);
280 vtkGetMacro(TimerEventId,
int);
281 vtkSetMacro(TimerEventType,
int);
282 vtkGetMacro(TimerEventType,
int);
283 vtkSetMacro(TimerEventDuration,
int);
284 vtkGetMacro(TimerEventDuration,
int);
285 vtkSetMacro(TimerEventPlatformId,
int);
286 vtkGetMacro(TimerEventPlatformId,
int);
324 vtkGetMacro(DesiredUpdateRate,
double);
334 vtkGetMacro(StillUpdateRate,
double);
342 vtkGetMacro(Initialized,
int);
379 virtual
void ExitCallback();
380 virtual
void UserCallback();
381 virtual
void StartPickCallback();
382 virtual
void EndPickCallback();
388 virtual
void GetMousePosition(
int* x,
int* y)
426 vtkGetMacro(NumberOfFlyFrames,
int);
434 vtkSetMacro(Dolly,
double);
435 vtkGetMacro(Dolly,
double);
447 vtkGetVector2Macro(EventPosition,
int);
448 vtkGetVector2Macro(LastEventPosition,
int);
449 vtkSetVector2Macro(LastEventPosition,
int);
452 vtkDebugMacro(<< this->
GetClassName() <<
" (" <<
this <<
"): setting EventPosition to (" << x
454 if (this->EventPosition[0] != x || this->EventPosition[1] != y ||
455 this->LastEventPosition[0] != x || this->LastEventPosition[1] != y)
457 this->LastEventPosition[0] = this->EventPosition[0];
458 this->LastEventPosition[1] = this->EventPosition[1];
459 this->EventPosition[0] = x;
460 this->EventPosition[1] = y;
467 this->SetEventPosition(x, this->Size[1] - y - 1);
478 return this->EventPositions[pointerIndex];
486 return this->LastEventPositions[pointerIndex];
494 if (pointerIndex == 0)
496 this->LastEventPosition[0] = this->EventPosition[0];
497 this->LastEventPosition[1] = this->EventPosition[1];
498 this->EventPosition[0] = x;
499 this->EventPosition[1] = y;
501 vtkDebugMacro(<< this->
GetClassName() <<
" (" <<
this <<
"): setting EventPosition to (" << x
502 <<
"," << y <<
") for pointerIndex number " << pointerIndex);
503 if (this->EventPositions[pointerIndex][0] != x || this->EventPositions[pointerIndex][1] != y ||
504 this->LastEventPositions[pointerIndex][0] != x ||
505 this->LastEventPositions[pointerIndex][1] != y)
507 this->LastEventPositions[pointerIndex][0] = this->EventPositions[pointerIndex][0];
508 this->LastEventPositions[pointerIndex][1] = this->EventPositions[pointerIndex][1];
509 this->EventPositions[pointerIndex][0] = x;
510 this->EventPositions[pointerIndex][1] = y;
516 this->SetEventPosition(pos[0], pos[1], pointerIndex);
520 this->SetEventPosition(x, this->Size[1] - y - 1, pointerIndex);
524 this->SetEventPositionFlipY(pos[0], pos[1], pointerIndex);
535 vtkSetMacro(AltKey,
int);
536 vtkGetMacro(AltKey,
int);
545 vtkSetMacro(ControlKey,
int);
546 vtkGetMacro(ControlKey,
int);
553 vtkSetMacro(ShiftKey,
int);
554 vtkGetMacro(ShiftKey,
int);
581 vtkSetMacro(KeyCode,
char);
582 vtkGetMacro(KeyCode,
char);
590 vtkSetMacro(RepeatCount,
int);
591 vtkGetMacro(RepeatCount,
int);
615 vtkSetStringMacro(KeySym);
616 vtkGetStringMacro(KeySym);
623 vtkSetMacro(PointerIndex,
int);
624 vtkGetMacro(PointerIndex,
int);
632 vtkGetMacro(Rotation,
double);
633 vtkGetMacro(LastRotation,
double);
641 vtkGetMacro(Scale,
double);
642 vtkGetMacro(LastScale,
double);
650 vtkGetVector2Macro(Translation,
double);
651 vtkGetVector2Macro(LastTranslation,
double);
659 const char* keysym,
int pointerIndex)
661 this->SetEventPosition(x, y, pointerIndex);
662 this->ControlKey = ctrl;
663 this->ShiftKey = shift;
664 this->KeyCode = keycode;
665 this->RepeatCount = repeatcount;
666 this->PointerIndex = pointerIndex;
669 this->SetKeySym(keysym);
674 int repeatcount = 0,
const char* keysym =
nullptr)
676 this->SetEventInformation(x, y, ctrl, shift, keycode, repeatcount, keysym, 0);
686 const char* keysym,
int pointerIndex)
688 this->SetEventInformation(
689 x, this->Size[1] - y - 1, ctrl, shift, keycode, repeatcount, keysym, pointerIndex);
692 int repeatcount = 0,
const char* keysym =
nullptr)
694 this->SetEventInformationFlipY(x, y, ctrl, shift, keycode, repeatcount, keysym, 0);
703 const char* keysym =
nullptr)
705 this->ControlKey = ctrl;
706 this->ShiftKey = shift;
707 this->KeyCode = keycode;
708 this->RepeatCount = repeatcount;
711 this->SetKeySym(keysym);
729 vtkSetVector2Macro(Size,
int);
730 vtkGetVector2Macro(Size,
int);
731 vtkSetVector2Macro(EventSize,
int);
732 vtkGetVector2Macro(EventSize,
int);
760 vtkSetMacro(UseTDx,
bool);
761 vtkGetMacro(UseTDx,
bool);
821 vtkSetMacro(RecognizeGestures,
bool);
822 vtkGetMacro(RecognizeGestures,
bool);
831 vtkGetMacro(PointersDownCount,
int);
918 double Translation[2];
919 double LastTranslation[2];
922 int EventPosition[2];
923 int LastEventPosition[2];
952 this->Superclass::InternalGrabFocus(mouseEvents, keypressEvents);
962 friend struct vtkTimerStruct;
1003VTK_ABI_NAMESPACE_END
define API for picking subclasses
abstract API for pickers that can pick an instance of vtkProp
a list of nodes that form an assembly path
superclass for callback/observer methods
create a window for renderers to draw into
a simple class to control print indentation
record and play VTK events passing through a vtkRenderWindowInteractor
an abstract superclass for classes observing events invoked by vtkRenderWindowInteractor
abstract base class for most VTK objects
const char * GetClassName() const
Return the class name as a string.
abstract base class for most VTK objects
virtual void Modified()
Update the modification time for this object.
Class defines API to manage the picking process.
platform-independent render window interaction including picking and frame rate control.
void HideCursor()
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
virtual void StartEventLoop()
Run the event loop (does not return until TerminateApp is called).
virtual void FourthButtonReleaseEvent()
Fire various events.
virtual void PinchEvent()
Fire various gesture based events.
virtual void SwipeEvent()
Fire various gesture based events.
vtkHardwareWindow * HardwareWindow
virtual void StartRotateEvent()
Fire various gesture based events.
void SetKeyEventInformation(int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=nullptr)
Set all the keyboard-related event information in one call.
void UnRegister(vtkObjectBase *o) override
This Method detects loops of RenderWindow-Interactor, so objects are freed properly.
virtual void SetEventPositionFlipY(int pos[2], int pointerIndex)
virtual void EndPinchEvent()
Fire various gesture based events.
virtual void KeyReleaseEvent()
Fire various events.
virtual int * GetLastEventPositions(int pointerIndex)
virtual void Enable()
Enable/Disable interactions.
virtual int InternalDestroyTimer(int platformTimerId)
Internal methods for creating and destroying timers that must be implemented by subclasses.
vtkObserverMediator * ObserverMediator
Widget mediators are used to resolve contention for cursors and other resources.
virtual void EndRotateEvent()
Fire various gesture based events.
virtual void ExitEvent()
Fire various events.
void FlyToImage(vtkRenderer *ren, double x, double y)
Given a position x, move the current camera's focal point to x.
void SetRotation(double rotation)
Set/get the rotation for the gesture in degrees, update LastRotation.
virtual void ExposeEvent()
Fire various events.
virtual void EndPanEvent()
Fire various gesture based events.
virtual void Render()
Render the scene.
virtual vtkRenderer * FindPokedRenderer(int, int)
When an event occurs, we must determine which Renderer the event occurred within, since one RenderWin...
virtual vtkAbstractPropPicker * CreateDefaultPicker()
Create default picker.
virtual void MouseWheelLeftEvent()
Fire various events.
virtual void MouseWheelForwardEvent()
Fire various events.
virtual void SetEventPosition(int x, int y)
Set/Get information about the current event.
virtual void TerminateApp()
This function is called on 'q','e' keypress if exitmethod is not specified and should be overridden b...
virtual void LeftButtonReleaseEvent()
Fire various events.
virtual void CharEvent()
Fire various events.
void SetEventInformation(int x, int y, int ctrl, int shift, char keycode, int repeatcount, const char *keysym, int pointerIndex)
Set all the event information in one call.
vtkObserverMediator * GetObserverMediator()
Return the object used to mediate between vtkInteractorObservers contending for resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkPickingManager * CreateDefaultPickingManager()
Create default pickingManager.
virtual void LeaveEvent()
Fire various events.
static bool InteractorManagesTheEventLoop
This flag is useful when you are integrating VTK in a larger system.
virtual vtkInteractorObserver * GetInteractorStyle()
External switching between joystick/trackball/new? modes.
virtual void FourthButtonPressEvent()
Fire various events.
virtual void MouseWheelRightEvent()
Fire various events.
virtual void EnterEvent()
Fire various events.
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration)
Internal methods for creating and destroying timers that must be implemented by subclasses.
~vtkRenderWindowInteractor() override
virtual void RightButtonPressEvent()
Fire various events.
virtual void Start()
Start the event loop.
void SetEventInformation(int x, int y, int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=nullptr)
Set all the event information in one call.
void ShowCursor()
Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
virtual void ConfigureEvent()
Fire various events.
virtual void FifthButtonPressEvent()
Fire various events.
virtual int * GetEventPositions(int pointerIndex)
virtual void StartPanEvent()
Fire various gesture based events.
int GetCurrentTimerId()
Internal methods for creating and destroying timers that must be implemented by subclasses.
virtual void MouseWheelBackwardEvent()
Fire various events.
virtual void SetInteractorStyle(vtkInteractorObserver *)
External switching between joystick/trackball/new? modes.
void ClearContact(size_t contactID)
Most multitouch systems use persistent contact/pointer ids to track events/motion during multitouch e...
void FlyTo(vtkRenderer *ren, double x, double y, double z)
Given a position x, move the current camera's focal point to x.
void ReInitialize()
Prepare for handling events and set the Enabled flag to true.
vtkPickingManager * PickingManager
void SetEventInformationFlipY(int x, int y, int ctrl=0, int shift=0, char keycode=0, int repeatcount=0, const char *keysym=nullptr)
Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e.
vtkSmartPointer< vtkInteractorObserver > InteractorStyle
void SetTranslation(double val[2])
Set/get the translation for pan/swipe gestures, update LastTranslation.
virtual void SetCurrentGesture(vtkCommand::EventIds eid)
Get the current gesture that was recognized when handling multitouch and VR events.
void FlyToImage(vtkRenderer *ren, double *x)
Given a position x, move the current camera's focal point to x.
virtual void PanEvent()
Fire various gesture based events.
virtual void ProcessEvents()
Process all user-interaction, timer events and return.
unsigned long TimerDuration
virtual void RightButtonReleaseEvent()
Fire various events.
vtkCommand::EventIds CurrentGesture
virtual void SetEventPositionFlipY(int x, int y, int pointerIndex)
void SetEventInformationFlipY(int x, int y, int ctrl, int shift, char keycode, int repeatcount, const char *keysym, int pointerIndex)
Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e.
virtual void SetEventPositionFlipY(int x, int y)
Set/Get information about the current event.
int GetPointerIndexForContact(size_t contactID)
Most multitouch systems use persistent contact/pointer ids to track events/motion during multitouch e...
static vtkRenderWindowInteractor * New()
virtual void FifthButtonReleaseEvent()
Fire various events.
bool IsPointerIndexSet(int i)
Most multitouch systems use persistent contact/pointer ids to track events/motion during multitouch e...
virtual void LeftButtonPressEvent()
Fire various events.
void GrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
virtual vtkCommand::EventIds GetCurrentGesture() const
Get the current gesture that was recognized when handling multitouch and VR events.
virtual void MiddleButtonPressEvent()
Fire various events.
int GetPointerIndexForExistingContact(size_t contactID)
Most multitouch systems use persistent contact/pointer ids to track events/motion during multitouch e...
virtual void MouseMoveEvent()
Fire various events.
void FlyTo(vtkRenderer *ren, double *x)
Given a position x, move the current camera's focal point to x.
vtkAbstractPicker * Picker
virtual void StartPinchEvent()
Fire various gesture based events.
virtual void SetEventPosition(int pos[2])
Set/Get information about the current event.
virtual void SetPicker(vtkAbstractPicker *)
Set/Get the object used to perform pick operations.
void SetScale(double scale)
Set/get the scale for the gesture, updates LastScale.
virtual void Initialize()
Prepare for handling events and set the Enabled flag to true.
virtual void RotateEvent()
Fire various gesture based events.
virtual void TapEvent()
Fire various gesture based events.
virtual void SetEventPositionFlipY(int pos[2])
Set/Get information about the current event.
vtkTypeBool LightFollowCamera
virtual void SetEventPosition(int x, int y, int pointerIndex)
void ClearPointerIndex(int i)
Most multitouch systems use persistent contact/pointer ids to track events/motion during multitouch e...
virtual void LongTapEvent()
Fire various gesture based events.
virtual void MiddleButtonReleaseEvent()
Fire various events.
virtual void RecognizeGesture(vtkCommand::EventIds)
virtual void SetEventPosition(int pos[2], int pointerIndex)
vtkRenderWindow * RenderWindow
vtkRenderWindowInteractor()
virtual void KeyPressEvent()
Fire various events.
create a window for renderers to draw into
abstract specification for renderers
Hold a reference to a vtkObjectBase instance.
#define VTKI_MAX_POINTERS
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL
#define VTK_MARSHAL_EXCLUDE_REASON_NOT_SUPPORTED
#define VTK_MARSHALEXCLUDE(reason)