64 Q_PROPERTY( Qt3DRender::QCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged )
65 Q_PROPERTY( QRect viewport READ viewport WRITE setViewport NOTIFY viewportChanged )
74 Q_ENUM( NavigationMode )
83 Q_ENUM( VerticalAxisInversion )
90 Qt3DRender::QCamera *
camera()
const {
return mCamera; }
110 void setCameraMovementSpeed(
double movementSpeed );
129 void setTerrainEntity( QgsTerrainEntity *te );
132 void setCamera( Qt3DRender::QCamera *camera );
134 void setViewport( QRect viewport );
136 void frameTriggered(
float dt );
139 void resetView(
float distance );
142 void setViewFromTop(
float worldX,
float worldY,
float distance,
float yaw = 0 );
153 void setLookingAtPoint(
const QgsVector3D &point,
float distance,
float pitch,
float yaw );
172 float distance()
const {
return mCameraPose.distanceFromCenterPoint(); }
179 float pitch()
const {
return mCameraPose.pitchAngle(); }
186 float yaw()
const {
return mCameraPose.headingAngle(); }
189 QDomElement writeXml( QDomDocument &doc )
const;
191 void readXml(
const QDomElement &elem );
194 void zoom(
float factor );
196 void tiltUpAroundViewCenter(
float deltaPitch );
198 void rotateAroundViewCenter(
float deltaYaw );
200 void setCameraHeadingAngle(
float angle );
202 void moveView(
float tx,
float ty );
209 bool willHandleKeyEvent( QKeyEvent *event );
223 void depthBufferCaptured(
const QImage &depthImage );
226 void rotateCamera(
float diffPitch,
float diffYaw );
227 void updateCameraFromPose();
228 void moveCameraPositionBy(
const QVector3D &posDiff );
262 void onPositionChanged( Qt3DInput::QMouseEvent *mouse );
263 void onWheel( Qt3DInput::QWheelEvent *wheel );
264 void onMousePressed( Qt3DInput::QMouseEvent *mouse );
265 void onMouseReleased( Qt3DInput::QMouseEvent *mouse );
266 void onKeyPressed( Qt3DInput::QKeyEvent *event );
267 void onKeyReleased( Qt3DInput::QKeyEvent *event );
268 void onPickerMousePressed( Qt3DRender::QPickEvent *pick );
269 void applyFlyModeKeyMovements();
272 void onKeyPressedFlyNavigation( Qt3DInput::QKeyEvent *event );
273 void onKeyPressedTerrainNavigation( Qt3DInput::QKeyEvent *event );
274 void onPositionChangedFlyNavigation( Qt3DInput::QMouseEvent *mouse );
275 void onPositionChangedTerrainNavigation( Qt3DInput::QMouseEvent *mouse );
277 void handleTerrainNavigationWheelZoom();
283 double sampleDepthBuffer(
const QImage &buffer,
int px,
int py );
285 bool screenPointToWorldPos( QPoint position, Qt3DRender::QCamera *cameraBefore,
double &depth, QVector3D &worldPosition );
289 Qt3DRender::QCamera *mCamera =
nullptr;
293 float mLastPressedHeight = 0;
295 QPointer<QgsTerrainEntity> mTerrainEntity;
302 bool mMousePressed =
false;
303 Qt3DInput::QMouseEvent::Buttons mPressedButton = Qt3DInput::QMouseEvent::Buttons::NoButton;
305 bool mDepthBufferIsReady =
false;
306 QImage mDepthBufferImage;
308 QPoint mMiddleButtonClickPos;
309 bool mRotationCenterCalculated =
false;
310 QVector3D mRotationCenter;
311 double mRotationDistanceFromCenter;
312 double mRotationPitch = 0;
313 double mRotationYaw = 0;
314 std::unique_ptr< Qt3DRender::QCamera > mCameraBeforeRotation;
316 QPoint mDragButtonClickPos;
317 std::unique_ptr< Qt3DRender::QCamera > mCameraBeforeDrag;
318 bool mDragPointCalculated =
false;
319 QVector3D mDragPoint;
322 bool mIsInZoomInState =
false;
323 std::unique_ptr< Qt3DRender::QCamera > mCameraBeforeZoom;
324 bool mZoomPointCalculated =
false;
325 QVector3D mZoomPoint;
328 Qt3DInput::QMouseDevice *mMouseDevice =
nullptr;
329 Qt3DInput::QKeyboardDevice *mKeyboardDevice =
nullptr;
331 Qt3DInput::QMouseHandler *mMouseHandler =
nullptr;
332 Qt3DInput::QKeyboardHandler *mKeyboardHandler =
nullptr;
333 NavigationMode mCameraNavigationMode = NavigationMode::TerrainBasedNavigation;
335 double mCameraMovementSpeed = 5.0;
337 QSet< int > mDepressedKeys;
338 bool mCaptureFpsMouseMovements =
false;
339 bool mIgnoreNextMouseMove =
false;
340 QTimer *mFpsNavTimer =
nullptr;
342 double mCumulatedWheelY = 0;